Hudle - Sports Venue Booking App
Guideline - Choose a your own product/company as you would have the maximum context about it as well as access to users.
Current Company - American Express
Current Product - Enterprise AI/ML platform
Challenge with the current Product - It's an Internal platform for American Express colleagues, so NOT really an ideal fit to apply growth concepts like - revenue, acquisition, retention, monetization etc.
โ
Challenges with choosing credit card as a product from Amex -
Rationale behind picking up Hudle -
โ
โ
โ
Devise acquisition strategy for Hudle to increase monthly downloads/bookings from 2.5k/20k to 5k/30k by assessing the currently deployed acquisition channels, identifying whitespaces in them and detailing out existing/new distribution channels that helps us to achieve the target.
It is a mobile app that enables sports enthusiasts to find and book more than 40 sports in more than 1000 venues across the country. Their mission is to empower athletes, sports enthusiasts, and teams by providing convenient access to high-quality facilities for their training and recreational needs. Whether it's booking a soccer field for a weekend game or reserving a tennis court for a practice session, Hudle.in offers a user-friendly interface and a comprehensive database of sports venues pan India.
Company Specifics | Details |
---|---|
Founder | Suhail Narain (May 1, 2018) |
Legal Name | Hsquare Sports Private Limited |
Headquarters | Delhi, India |
Employee Count | 11-50 |
Last Round | Series A |
Business Specifics | Details |
Revenue (GMV)
| 40 Cr
|
MAU
| 45,000
|
Monthly App downloads | 3000 |
# of monthly bookings | 20,000 |
% earned per booking | 6-8% |
โ
Industry Future - In India, the market landscape for online sports venue booking apps is dynamic and competitive. Several players, including Playo, Hudle, Cult Play, KheloMore offer platforms for discovering and booking sports facilities. These apps capitalize on the growing demand for convenient access to sports venues, driven by increasing urbanization and a rising interest in fitness and recreational activities. With the market poised for further growth, Hudle is placed nicely to scale it's business multi fold in the next few years.
Competitive Landscape -
โ
โ
Highlight - The fact that none of the players in the market are spending a dime on acquisition and still growing rapidly is a sign of tremendous demand waiting to be fulfilled.
โ
โผ๏ธ All market values have been calculated from a bottom-up approach. Numbers are extrapolated basis the current market landspace in Delhi NCR region โผ๏ธ
PlayO - the market leader is doing around 110Cr in annual gross revenues.
TAM
Total Addressable Market (Users) - 1.4 crores
Total Addressable Market (Annual Revenue) - INR 20,160 crores
SAM
Serviceable Available Market (Users) - 28 lakhs
Serviceable Available Market (Annual Revenue) - INR 4,032 crores
SOM
Serviceable Obtainable Market (Users) - 4.2 lakhs
Serviceable Obtainable Market (Annual Revenue) - 604 INR crores
Rationale -
Demography - Age, Gender, Location, Income Level, Relationship Status
Fitness Mantra - Gym, Exercise, Yoga, Running, Cycling, Sports
Frequently used Apps - Sports/Wellness/Fitness Related
Food Habits - Spend on healthy food eating
Source of entertainment - Consuming Content, Eating out, watching sports, travel, hanging out with friends etc.
Social Influence - Office / Society events around sports and fitness
โ
๐จโ๐ผPotential ICPs
โ
| ICP-1 | ICP-2 | ICP-3 | ICP-4 | ICP-5 |
Who | Students | Early-mid working Professionals | Parents
| Regular Players | Seniors |
Possible Types |
|
|
|
|
|
Gender | Any | Any | Any | Any | Male |
Age Group | 14-23 | 21-45 | 32-55 | 14-32 | 50-65 |
Location | Tier1 | Tier 1 | Tier 1/Tier 2 | Tier 1 / Tier 2 | Tier 1 |
Income Levels | < 10k / month | 25k-3L /month | 50k-5L / month | 5k-2L / month | 50k-5L/month |
Lives | Hostel/PG/Family | Flatmates/Couple | Family | PG/Flatmates/Family | Family |
Fitness/Sports Monthly Budget | Nil | upto 3k | upto 3k | upto 5k | upto 10k |
Do they follow sports | Follows 1-2 sports religiously. Growing interest in e-sports | Follows 1-2 sports religiously and the rest casually. | Doesnโt get much time to follow favourite sports, keeps themself updated on the latest | Follows 1 sport very keenly and other sports casually | Follows 1 sport casually |
Views on Playing sports | Enjoys playing a variety of sports. Usually plays in school/clg premises or housing colony | Enjoys playing selected games. Increased awareness about physical/mental health | Used to play sports before starting a family, would like to get back at it. Only plays during corporate events | Serious about a particular sport and want to keep training to improve. | Rather prefers yoga and walking |
Frequency of playing a sport | 7-10 times / month | 4-8 times / month | 0-2 times / month | 20-25 times / month | 0-2 times / month |
Opinion on trying new activities | Would like to, but does not have adequate resources | Keen to explore new sports outside of routine ones if the right opportunity strikes | Not really | Not really | Not really |
Pain Points |
|
|
|
|
|
| Who | Value to user | Ease of Adoption | Frequency | Appetite to pay | CAC |
ICP-1 | Students | High | Medium | High | Low | Medium |
ICP-2 | Early-mid working Professionals | Very High | Very High | Medium | High | Low |
ICP-3 | Parents | High | Low | Low | High | High |
ICP-4 | Regular Players | Very High | High | Very High | Very High | Medium |
ICP-5 | Seniors | Medium | Very Low | Low | Very High | Very High |
Basis the above matrix, my target ICPs would be - ICP-2 and ICP-4
โ
โ
โ
๐๐ผ Direct and Organic Search are dominant mediums for prospects to discover the product (validated through user interviews as well)
๐๐ผ Organic search makes up about 65% of website traffic.
๐๐ผ Keyword analysis - use case / hudle brand / competitor brand / product -
โ
๐๐ผ Strong WOM (validated through user interviews)
๐๐ผ From Venue Itself (discovered via user interviews) -
๐๐ผ From Corporate/Social Events (discovered via user interviews) -
โ
Word of Mouth and Organic Search are the major pillars of Acquisiton for Huddle
โ
In our Market Research, it was evident that the market has a lot of growth potential and hence there is definitely vast leg room to acquire users faster
| How it can help Acquisition for Hudle | Setup Effort | Flexibility | CAC | Lead time | Remarks |
Organic | People searching on google / app store would discover Hudle | Medium | Low | Low | High | Already quite optimised. Keep improving SEO in new cities launched. |
Content Loops | Blogs around sports / fitness / Training over web Social Media Channels - FB, Instagram, Twitter, Youtube | High | Low | Medium | Low | Not a lucrative option to win for this product |
Paid Ads Performance Marketing + Physical Branding
| Prospects discovers the product via ads on social media | Low | High | High | High | Increase quick discoverability |
Referrals | Existing users seek value in extending the product to family/friends | Medium | High | Low | Medium | Loyal and frequent customer base that can be nudged towards referring |
Product Integrations | Prospects discovers the product via a related product that they currently use | High | Low | High | Would take up quite some time and energy without giving the desired results. |
โ
Basis the above matrix, the best channels for acquisition for hudle are - Paid Ads and Referrals. Plus continuously optimizing for organic search to maintain this healthy channel of acquisition
โ
Most Common Apps used by our target ICPs (max time spent per day as per user interviews) -
Basis this information, my plan is to run 2 adds (A/B test) targeting the following user segment -
User Segmentation Criteria | Values to use | Reason |
Location | Delhi NCR, Bengaluru, Hyderabad, Mumbai, Pune and Chennai โ | Strong presence of venues availableTarget ICPs live here |
Age Demography | 21-35 | Target young working professionals |
Gender | Male | Bold step : But as per the data of current users On huddle, the male:female ratio on the app is 87:13 |
Interest / Behaviours / Engagement Patterns |
| Targeting prospect customers |
Device | Mobile | Target ICP spends maximum time on mobile |
Platform | Target ICP spends maximum time on Instagram | |
Medium of Ad | Post, Reel and Stories | Major engagement is observed in these areas |
Mechanics behind running Ads on Instagram -
Metric | Numbers | Reason |
Cost to acquire 1 user paid user CAC | 80 Rs | 30-100rs market range for CPI (cost per install) Some % might not book after installation, hence keeping the estimate on a higher side |
Monthly Spend of a user | 1,200 Rs | Validated through real data from Hudle Growth team |
Avg Retention rate of a user in months | 8 months | Validated through real data from Hudle Growth team |
LTV (Gross Revenue) | 9,600 Rs | 1,200 X 8 |
LTV (Net Revenue | 768 Rs | Avg commission rate per booking 8% 8%9600 = 768 |
CAC:LTV | 1:10 | 80/768 | Very Healthy CAC:LTV ratio |
Note : Similar numbers for people buying monthly pass.
โ
Target ICP - ICP 4 (Regular Players)
This is mainly targeted for people to buy the monthly passes for their favourite game to play regularly at a reasonable price.
If this works for us, there is potential in scaling this add with a video format for specific games where we are seeing the most traction.
We can also show this ad in reels/stories for more engagement.
โ
Target ICP - ICP 2 (Early-Mid Professionals )
This is mainly targeted for people for people to play with their squad or find their squad in a new city
If this works for us, there is potential in scaling this add with a video format showing a bunch of happy folks having fun playing the game.
We can also show this ad in reels/stories for more engagement.
โ
Current Referral Feature is broken because -
โ
Platform Currency - Hudle Stars โญ๏ธ
Potential Referral nudge areas -
Identifying Happy Moments / Potential Referral Opportunities within the app -
Refer Nudge on Happy Moment - Display a banner with a CTA after successful booking, when the core value proposition is achieved.
โ
User will be redirected to the refer page.
โ
โ
Referral Banner Placement
<--
<--
<--
Referral Banner Placementโ
Refer Nudge on Happy Moment - Display a banner with a CTA after successfully joining a group to play, when the core value proposition is achieved. This is from the community section.
โ
โ
โ
โ
โ
โ
User will be redirected to the refer page.
โ
Referral Banner Placement
<--
<--
<--
Referral Banner Placementโ
Introduce Variable reward - There have been numerous experiments in the world of psychology that tells us that humans are more likely to do a repetitive task which has variable rewards, else they get used to the usual reward and don't find it interesting enough. That's the same principle that scratch card features and social media algorithms apply.
โ
Repeat Purchase & Transparency - By clearly communicating the use of Platform currency, we -
โ
โ
Easy Tracking & Reminders - By clearly communicating the rewards and status earned on each referral, we
โ
Wallet Amount on Home Screen
<--
<--
โWallet Amount on Home Screen
Platform Currency Usage - Every time the customer opens the app, they are reminded about the stars that they have accumulated and it instills a sense of urgency in them in order to consume the expiring stars.
โ
โ
โ
In conclusion, while Hudle maintains its focus on refining organic search funnelsโthe primary driver of acquisitionโit can further solidify its market leadership in sports/fitness venue bookings through strategic investments in Paid Ads and a robust Referral Programme.
โ
โ
โ
โ
โ
โ
Brand focused courses
Great brands aren't built on clicks. They're built on trust. Craft narratives that resonate, campaigns that stand out, and brands that last.
All courses
Master every lever of growth โ from acquisition to retention, data to events. Pick a course, go deep, and apply it to your business right away.
Explore foundations by GrowthX
Built by Leaders From Amazon, CRED, Zepto, Hindustan Unilever, Flipkart, paytm & more
Crack a new job or a promotion with the Career Centre
Designed for mid-senior & leadership roles across growth, product, marketing, strategy & business
Learning Resources
Browse 500+ case studies, articles & resources the learning resources that you won't find on the internet.
Patienceโyouโre about to be impressed.